Sep 8, 2015 by Ryan
While working on the rendering engine.
Aug 28, 2015 by Ryan
Working on Thumbs
Jul 8, 2015 by Gabe
Filter UI design process. Skelefilter! In this iteration, the left side of the filter is lopass, the right is hipass.
Jun 15, 2015 by Gabe
Delay UI Process
Jun 14, 2015 by Ryan
These are some of the early attempts to represent time signatures.
The time signature control went through many iterations before we arrived on something usable.